Saturday, July 16, 2005


For those of you our there who like to collect old game mechines heres the perfect book for you. By pass Harry Potter and for a mere $30 bones you’ll be able to treat yourself to the definitive gaming machine encyclopedia. Inside you’ll find a record of every gaming computer and console ever conceived. Wow...we didn't know there where so many.

Friday, July 15, 2005

Marvel and Xbox 360 team up

It was announced yesterday at the Comic-Con International that Marvel Enterprises has given Microsoft exclusive worldwide rights to make massively multiplayer online role-playing games with Marvel comic book characters. The game will be exclusively produced for Microsoft's upcoming game console, the Xbox 360. Most times, MMORPG (massively multiplayer online role-player games) are developed for the PC.

Play-yan patch plays MP4 clips

Some fools have decided to make it so that you can watch an Mp4 formated movie on a Nintendo DS. Ummm...why? The screen is so fuckin small your head will explode from trying to look at it. Give it up all you DS/GBA players. Get a PSP if you wanna watch movies crystal clear.

Thursday, July 14, 2005

EA TEAMS UP WITH TOP COMIC BOOK TALENT INCLUDING MARK MILLAR AND TERRY DODSON ON MARVEL NEMESIS: RISE OF THE IMPERFECTS

EA’s Super Hero Fighting Videogame to Feature Character Back-story Written by Millar and Artwork by Dodson

SAN DIEGO, Calif. – July 14, 2005 – At Comic-con 2005, Electronic Arts (NASDAQ: ERTS) announced today that acclaimed comic writer, Mark Millar, and artist, Terry Dodson, will be joining the roster of top comic book talent, including Jae Lee, on the development of Marvel Nemesis™: Rise of the Imperfects™. Set to release this fall, the game features multiple Super Heroes™ from the Marvel Universe as well as a new set of characters created by EA called, “The Imperfects™.”

Millar’s past works include the hit Marvel Comics’ series, Ultimate X-Men, The Ultimates, and Ultimate Fantastic Four, the highest-selling comic launches in the year they were released. He is also currently working on two major screenplays. EA is working closely with Millar to create the back-stories for the new family of Super Heroes as well as the story-line for the single player mode in the game.

“It’s been an incredible experience to see this new family of Super Heroes come to life from initial stages of character development to the videogame screen,” said Millar. “Videogames are not all about mashing buttons anymore; they’re filled with intriguing stories and memorable characters. I’m thrilled to be a part of this project.”

Dodson’s credits include Marvel’s X-Force, House of M and Marvel Knights Spider-Man. Exclusive to the PSP version of Marvel Nemesis: Rise of the Imperfects, Dodson has helped with the character concept designs of the Marvel Super Heroes appearing in the game including Spider-Man, Wolverine and Captain America. Captain America will be an exclusive character only available for the PSP. Dodson is also working on the front-end interface for the PSP version.

Jae Lee is lending his artistic talents on Marvel character concept designs and the game interface for the PlayStation®2 computer entertainment system, Xbox® videogame system from Microsoft and Nintendo GameCube™ versions. Lee has illustrated high-profile comic titles including Spider-Man, Uncanny X-men, and X-Factor.

Marvel Nemesis: Rise of the Imperfects is being produced at EA Canada and developed by Nihilistic Software. For more information on the game, please visit: www.marvelnemesis.ea.com. Screenshots can be found at http://info.ea.com.

True Crime®: New York City

Santa Monica - July 14, 2005 - Activision Inc.'s (Nasdaq: ATVI) upcoming True Crime®: New York City is poised to deliver the most authentic depiction of New York ever portrayed in a video game.

In the game, players take on the role of former gang member turned cop Marcus Reed as they fight crime on the GPS-accurate streets of Manhattan, complete with subways, hundreds of interiors, internationally recognized landmarks and real neighborhoods from Harlem to Chinatown to Times Square. Players will navigate the city the way New Yorkers do, by taking cabs, riding subways, walking and driving cars and motorcycles.

Players will experience all the sights and sounds of New York, complete with the energy and architecture authentic to the city's diverse neighborhoods, the voices and likenesses of real New Yorkers, and the cacophony of ambient traffic and bustling noises unique to the city. The game also includes character concentrations specific to each neighborhood. For example, the player will find a plethora of tourists amidst the lights and large buildings of Times Square, but predominantly locals near the brownstones of Harlem.

True Crime: New York City is being developed by Luxoflux and is scheduled to release this fall for the PlayStation®2 computer entertainment system, the Xbox® video game system from Microsoft and the Nintendo GameCube(tm). The game has not yet been rated by the ESRB.

Located in Santa Monica, CA, Luxoflux is a wholly owned subsidiary of Activision, Inc. The company is comprised of 90 of the industry's most talented programmers, designers and artists and is responsible for creating several successful videogame titles, among them True CrimeÒ: Streets of L.A.Ô the number one best-selling new intellectual property of 2003.

Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted net revenues of $1.4 billion for the fiscal year ended March 31, 2005.

Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Italy, Japan, Australia, Scandinavia, Spain and the Netherlands. More information about Activision and its products can be found on the company's World Wide Web site, which is located at www.activision.com.

Senator Hillary Clinton

Senator Hillary Clinton (D-NY) will call on the Federal Trade Commission to launch an inquiry into the "Hot Coffee" mod, sources have told GameSpot.

Clinton, a vociferous critic of violence in the media, will be joined by David Walsh, president and founder of the National Institute on Media and the Family; Mary Bissell, fellow at the New America Foundation; and Kiersten Stewart, director of public policy for the Family Violence Prevention Fund.

Clinton is expected to call on the FTC to determine who is responsible for the Hot Coffee mod, a modification that unlocks sexually explicit minigames in Rockstar's recently published PC version of Grand Theft Auto: San Andreas.

While the game is rated M, and therefore not readily sold to those below the age of 17, the mod is easily available online.

A statement distributed by the Senator's office this afternoon sets the scene, stating that "following recent reports revealing that the video game Grand Theft Auto: San Andreas has graphic pornographic content which may be unlocked by following instructions on the Internet, Senator Hillary Rodham Clinton will hold a press conference to discuss legislative solutions to keep inappropriate video game content out of the hands of young people." The statement makes no mention of asking the FTC to step in, but sources tell GameSpot that this request will be the centerpiece of the Senator's plea tomorrow.

Although there are far more outspoken politicians when it comes to regulating game content inappropriate for children, this is not the first time Clinton has looked into the issue. On her official Web site, Clinton lists "fighting the culture of sex and violence in the media" as part of her platform, and in March, she joined with Senators Joe Lieberman (D-CT), Sam Brownback (R-KS), and Rick Santorum (R-PA) to cosponsor legislation seeking $90 million over five years for research into how viewing different types of media (television, video games, and the Internet in particular) affects children's development.

Clinton plans on holding the press event at 10am in Room 485 of the Russell Senate Office Building.

Wednesday, July 13, 2005

EA SIGNS JOHN MADDEN TO MULTI-YEAR AGREEMENT

July 13, 2005 – Redwood City, Calif. – Electronic Arts (NASDAQ: ERTS) today announced that John Madden, football icon and television analyst of ABC’s Monday Night Football, has signed a multi-year agreement to continue to license his name and appear in and consult on the development of future iterations of the blockbuster game that bears his name. Madden NFL 06, the newest iteration of the EA SPORTS™ best-selling football franchise with the official videogame license of the NFL and its players, will feature the name, voice, likeness and expertise of the celebrated sports personality. EA SPORTS Madden NFL 06 is scheduled for release on August 9, 2005. Financial terms of the agreement were not disclosed.

“John Madden personifies authentic football in any medium -- television or interactive," said Electronic Arts Chairman and CEO Larry Probst. "We look forward to a great future with John in EA SPORTS Madden NFL.”

“I am proud that we started to develop Madden Football twenty years ago,” said Madden. “Each year our goal is to improve the game, and with EA, we have been able to do that.”

With the official videogame license of the NFL and its players, and in its 16th year of the franchise, Madden NFL Football offers game changing innovation and complete NFL authenticity. With more than 43 million copies sold, Madden NFL Football continues to be the #1 football franchise and the all-time best selling sports franchise in North America. Since its inception in 1989 the game has become a cultural phenomenon and is the game the players all play. Madden NFL 06 is rated “E” (Everyone) by the ESRB and will be available on August 9, 2005 for six platforms and the PSP™ (PlayStation®Portable) entertainment system version will launch in September. For the first time in 10 years, the Madden NFL Football franchise has revolutionized its passing game with the new quarterback vision and precision placement. For more information check out www.madden06.com

The Evolution of the 360


http://gamasutra.com/features/20050712/sheffield_01.shtml

Check out this hot artcile on the design for the X-Box 360

Tuesday, July 12, 2005

Remember when Donkey Kong was da shit

Remember when owening one of these mad you the hottest kid on the block?

Monday, July 11, 2005

PSP HAcks file transfer program

PSP-Hacks

Has a new file transfer program for the PSP. It's kinda slow but hey it's a start.

Sunday, July 10, 2005

Old Grandma HardCore

http://oghc.blogspot.com/

Check out this website about at 70 year old Video Game playing Grandma.